2024-2032 Report on Global Hyper Casual Mobile Games Market by Player, Region, Type, Application and Sales Channel

SKU ID :MAR-28432212 | Published Date: 03-Dec-2024 | No. of pages: 89
The global Hyper Casual Mobile Games market size is estimated to be $13.5 billion in 2023, and Researcher analysts predict it will reach $27.4 billion by 2032, growing at a CAGR of 8.2% during the forecast period from 2024 to 2032.

This report studies the Hyper Casual Mobile Games market, covering market size for segment by type (Android​ Games, iOS Games, etc.), by application (Male Users, Female Users, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Take-two Interactive, NetEase, Electronic Arts, Zynga, Tencent, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).

This report provides detailed historical analysis of global market for Hyper Casual Mobile Games from 2018-2023, and provides extensive market forecasts from 2024-2032 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Hyper Casual Mobile Games market.

Leading Players of Hyper Casual Mobile Games including:
Take-two Interactive
NetEase
Electronic Arts
Zynga
Tencent
GungHo Online Entertainment
Kabam Games
Nintendo
Activision Blizzard
Rovio Entertainment

Market split by Type:
Android​ Games
iOS Games

Market split by Application:
Male Users
Female Users

Market split by Sales Channel:
Direct Channel
Distribution Channel

Market split by Region/Country:
North America (United States and Canada)
Europe (Germany, UK, France, Italy, Spain, and Russia, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, and Southeast Asia, etc.)
South America (Brazil, Mexico, and Argentina, etc.)
Middle East & Africa (Turkey, UAE, Saudi Arabia, and South Africa, etc.)

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