Global Board Games Market 2021-2025
SKU ID :TNV-19820777 | Published Date: 24-Dec-2021 | No. of pages: 120Description
TOC
• Executive Summary
o Market Overview
• Market Landscape
o Market ecosystem
o Value chain analysis
• Market Sizing
o Market definition
o Market segment analysis
o Market size 2020
o Market outlook: Forecast for 2020 - 2025
• Five Forces Analysis
o Bargaining power of buyers
o Bargaining power of suppliers
o Threat of new entrants
o Threat of substitutes
o Threat of rivalry
o Market condition
• Market Segmentation by Product
o Market segments
o Comparison by Product
o Tabletop - Market size and forecast 2020-2025
o Card and dice - Market size and forecast 2020-2025
o Role-playing- Market size and forecast 2020-2025
o Market opportunity by Product
• Market Segmentation by Distribution Channel
o Market segments
o Comparison by Distribution Channel
o Offline - Market size and forecast 2020-2025
o Online - Market size and forecast 2020-2025
o Market opportunity by Distribution Channel
• Customer landscape
o Customer landscape
• Geographic Landscape
o Geographic segmentation
o Geographic comparison
o APAC - Market size and forecast 2020-2025
o North America - Market size and forecast 2020-2025
o Europe - Market size and forecast 2020-2025
o South America - Market size and forecast 2020-2025
o MEA - Market size and forecast 2020-2025
o Key leading countries
o Market opportunity By Geographical Landscape
o Market drivers
o Market challenges
o Market trends
• Vendor Landscape
o Overview
o Landscape disruption
• Vendor Analysis
o Vendors covered
o Market positioning of vendors
o Asmodee Holding
o Atlas Games
o Clementoni Spa
o CMON Ltd.
o Franckh-Kosmos Verlags-GmbH & Co. KG
o Hasbro Inc.
o Mattel Inc.
o PD-Verlag GmbH & Co. KG
o Ravensburger Group
o The Goliath Games LLC
• Appendix
o Scope of the report
o Currency conversion rates for US$
o Research methodology
o List of abbreviations
Exhibits
• 1: Key Finding 1
• 2: Key Finding 2
• 3: Key Finding 3
• 4: Key Finding 5
• 5: Key Finding 6
• 6: Key Finding 7
• 7: Key Finding 8
• 8: Key Finding 9
• 9: Parent market
• 10: Market characteristics
• 11: Offerings of vendors included in the market definition
• 12: Market segments
• 13: Global - Market size and forecast 2020 - 2025 ($ million)
• 14: Global market: Year-over-year growth 2020 - 2025 (%)
• 15: Five forces analysis 2020 & 2025
• 16: Bargaining power of buyers
• 17: Bargaining power of suppliers
• 18: Threat of new entrants
• 19: Threat of substitutes
• 20: Threat of rivalry
• 21: Market condition - Five forces 2020
• 22: Product - Market share 2020-2025 (%)
• 23: Comparison by Product
• 24: Tabletop - Market size and forecast 2020-2025 ($ million)
• 25: Tabletop - Year-over-year growth 2020-2025 (%)
• 26: Card and dice - Market size and forecast 2020-2025 ($ million)
• 27: Card and dice - Year-over-year growth 2020-2025 (%)
• 28: Role-playing - Market size and forecast 2020-2025 ($ million)
• 29: Role-playing - Year-over-year growth 2020-2025 (%)
• 30: Market opportunity by Product
• 31: Distribution channel - Market share 2020-2025 (%)
• 32: Comparison by Distribution channel
• 33: Offline - Market size and forecast 2020-2025 ($ million)
• 34: Offline - Year-over-year growth 2020-2025 (%)
• 35: Online - Market size and forecast 2020-2025 ($ million)
• 36: Online - Year-over-year growth 2020-2025 (%)
• 37: Market opportunity by Distribution channel
• 38: Customer landscape
• 39: Market share By Geographical Landscape 2020-2025 (%)
• 40: Geographic comparison
• 41: Europe - Market size and forecast 2020-2025 ($ million)
• 42: Europe - Year-over-year growth 2020-2025 (%)
• 43: North America - Market size and forecast 2020-2025 ($ million)
• 44: North America - Year-over-year growth 2020-2025 (%)
• 45: APAC - Market size and forecast 2020-2025 ($ million)
• 46: APAC - Year-over-year growth 2020-2025 (%)
• 47: MEA - Market size and forecast 2020-2025 ($ million)
• 48: MEA - Year-over-year growth 2020-2025 (%)
• 49: South America - Market size and forecast 2020-2025 ($ million)
• 50: South America - Year-over-year growth 2020-2025 (%)
• 51: Key leading countries
• 52: Market opportunity By Geographical Landscape ($ million)
• 53: Impact of drivers and challenges
• 54: Vendor landscape
• 55: Landscape disruption
• 56: Industry risks
• 57: Vendors covered
• 58: Market positioning of vendors
• 59: Asmodee Holding - Overview
• 60: Asmodee Holding - Product and service
• 61: Asmodee Holding - Key offerings
• 62: Asmodee Holding - Key customers
• 63: Asmodee Holding - Segment focus
• 64: Atlas Games - Overview
• 65: Atlas Games - Product and service
• 66: Atlas Games - Key offerings
• 67: Atlas Games - Key customers
• 68: Atlas Games - Segment focus
• 69: Clementoni Spa - Overview
• 70: Clementoni Spa - Product and service
• 71: Clementoni Spa - Key offerings
• 72: Clementoni Spa - Key customers
• 73: Clementoni Spa - Segment focus
• 74: CMON Ltd. - Overview
• 75: CMON Ltd. - Product and service
• 76: CMON Ltd. - Key offerings
• 77: CMON Ltd. - Key customers
• 78: CMON Ltd. - Segment focus
• 79: Franckh-Kosmos Verlags-GmbH & Co. KG - Overview
• 80: Franckh-Kosmos Verlags-GmbH & Co. KG - Product and service
• 81: Franckh-Kosmos Verlags-GmbH & Co. KG - Key offerings
• 82: Franckh-Kosmos Verlags-GmbH & Co. KG - Key customers
• 83: Franckh-Kosmos Verlags-GmbH & Co. KG - Segment focus
• 84: Hasbro Inc. - Overview
• 85: Hasbro Inc. - Business segments
• 86: Hasbro Inc. - Key offerings
• 87: Hasbro Inc. - Key customers
• 88: Hasbro Inc. - Segment focus
• 89: Mattel Inc. - Overview
• 90: Mattel Inc. - Business segments
• 91: Mattel Inc. - Key offerings
• 92: Mattel Inc. - Key customers
• 93: Mattel Inc. - Segment focus
• 94: PD-Verlag GmbH & Co. KG - Overview
• 95: PD-Verlag GmbH & Co. KG - Product and service
• 96: PD-Verlag GmbH & Co. KG - Key offerings
• 97: PD-Verlag GmbH & Co. KG - Key customers
• 98: PD-Verlag GmbH & Co. KG - Segment focus
• 99: Ravensburger Group - Overview
• 100: Ravensburger Group - Product and service
• 101: Ravensburger Group - Key offerings
• 102: Ravensburger Group - Key customers
• 103: Ravensburger Group - Segment focus
• 104: The Goliath Games LLC - Overview
• 105: The Goliath Games LLC - Product and service
• 106: The Goliath Games LLC - Key offerings
• 107: The Goliath Games LLC - Key customers
• 108: The Goliath Games LLC - Segment focus
• 109: Currency conversion rates for US$
• 110: Research Methodology
• 111: Validation techniques employed for market sizing
• 112: Information sources
• 113: List of abbreviations
Tables & Figures
Companies
Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, The Goliath Games LLC
- PRICE
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$2500$5000