Global Board Games Market 2021-2025

SKU ID :TNV-19820777 | Published Date: 24-Dec-2021 | No. of pages: 120
• Executive Summary o Market Overview • Market Landscape o Market ecosystem o Value chain analysis • Market Sizing o Market definition o Market segment analysis o Market size 2020 o Market outlook: Forecast for 2020 - 2025 • Five Forces Analysis o Bargaining power of buyers o Bargaining power of suppliers o Threat of new entrants o Threat of substitutes o Threat of rivalry o Market condition • Market Segmentation by Product o Market segments o Comparison by Product o Tabletop - Market size and forecast 2020-2025 o Card and dice - Market size and forecast 2020-2025 o Role-playing- Market size and forecast 2020-2025 o Market opportunity by Product • Market Segmentation by Distribution Channel o Market segments o Comparison by Distribution Channel o Offline - Market size and forecast 2020-2025 o Online - Market size and forecast 2020-2025 o Market opportunity by Distribution Channel • Customer landscape o Customer landscape • Geographic Landscape o Geographic segmentation o Geographic comparison o APAC - Market size and forecast 2020-2025 o North America - Market size and forecast 2020-2025 o Europe - Market size and forecast 2020-2025 o South America - Market size and forecast 2020-2025 o MEA - Market size and forecast 2020-2025 o Key leading countries o Market opportunity By Geographical Landscape o Market drivers o Market challenges o Market trends • Vendor Landscape o Overview o Landscape disruption • Vendor Analysis o Vendors covered o Market positioning of vendors o Asmodee Holding o Atlas Games o Clementoni Spa o CMON Ltd. o Franckh-Kosmos Verlags-GmbH & Co. KG o Hasbro Inc. o Mattel Inc. o PD-Verlag GmbH & Co. KG o Ravensburger Group o The Goliath Games LLC • Appendix o Scope of the report o Currency conversion rates for US$ o Research methodology o List of abbreviations Exhibits • 1: Key Finding 1 • 2: Key Finding 2 • 3: Key Finding 3 • 4: Key Finding 5 • 5: Key Finding 6 • 6: Key Finding 7 • 7: Key Finding 8 • 8: Key Finding 9 • 9: Parent market • 10: Market characteristics • 11: Offerings of vendors included in the market definition • 12: Market segments • 13: Global - Market size and forecast 2020 - 2025 ($ million) • 14: Global market: Year-over-year growth 2020 - 2025 (%) • 15: Five forces analysis 2020 & 2025 • 16: Bargaining power of buyers • 17: Bargaining power of suppliers • 18: Threat of new entrants • 19: Threat of substitutes • 20: Threat of rivalry • 21: Market condition - Five forces 2020 • 22: Product - Market share 2020-2025 (%) • 23: Comparison by Product • 24: Tabletop - Market size and forecast 2020-2025 ($ million) • 25: Tabletop - Year-over-year growth 2020-2025 (%) • 26: Card and dice - Market size and forecast 2020-2025 ($ million) • 27: Card and dice - Year-over-year growth 2020-2025 (%) • 28: Role-playing - Market size and forecast 2020-2025 ($ million) • 29: Role-playing - Year-over-year growth 2020-2025 (%) • 30: Market opportunity by Product • 31: Distribution channel - Market share 2020-2025 (%) • 32: Comparison by Distribution channel • 33: Offline - Market size and forecast 2020-2025 ($ million) • 34: Offline - Year-over-year growth 2020-2025 (%) • 35: Online - Market size and forecast 2020-2025 ($ million) • 36: Online - Year-over-year growth 2020-2025 (%) • 37: Market opportunity by Distribution channel • 38: Customer landscape • 39: Market share By Geographical Landscape 2020-2025 (%) • 40: Geographic comparison • 41: Europe - Market size and forecast 2020-2025 ($ million) • 42: Europe - Year-over-year growth 2020-2025 (%) • 43: North America - Market size and forecast 2020-2025 ($ million) • 44: North America - Year-over-year growth 2020-2025 (%) • 45: APAC - Market size and forecast 2020-2025 ($ million) • 46: APAC - Year-over-year growth 2020-2025 (%) • 47: MEA - Market size and forecast 2020-2025 ($ million) • 48: MEA - Year-over-year growth 2020-2025 (%) • 49: South America - Market size and forecast 2020-2025 ($ million) • 50: South America - Year-over-year growth 2020-2025 (%) • 51: Key leading countries • 52: Market opportunity By Geographical Landscape ($ million) • 53: Impact of drivers and challenges • 54: Vendor landscape • 55: Landscape disruption • 56: Industry risks • 57: Vendors covered • 58: Market positioning of vendors • 59: Asmodee Holding - Overview • 60: Asmodee Holding - Product and service • 61: Asmodee Holding - Key offerings • 62: Asmodee Holding - Key customers • 63: Asmodee Holding - Segment focus • 64: Atlas Games - Overview • 65: Atlas Games - Product and service • 66: Atlas Games - Key offerings • 67: Atlas Games - Key customers • 68: Atlas Games - Segment focus • 69: Clementoni Spa - Overview • 70: Clementoni Spa - Product and service • 71: Clementoni Spa - Key offerings • 72: Clementoni Spa - Key customers • 73: Clementoni Spa - Segment focus • 74: CMON Ltd. - Overview • 75: CMON Ltd. - Product and service • 76: CMON Ltd. - Key offerings • 77: CMON Ltd. - Key customers • 78: CMON Ltd. - Segment focus • 79: Franckh-Kosmos Verlags-GmbH & Co. KG - Overview • 80: Franckh-Kosmos Verlags-GmbH & Co. KG - Product and service • 81: Franckh-Kosmos Verlags-GmbH & Co. KG - Key offerings • 82: Franckh-Kosmos Verlags-GmbH & Co. KG - Key customers • 83: Franckh-Kosmos Verlags-GmbH & Co. KG - Segment focus • 84: Hasbro Inc. - Overview • 85: Hasbro Inc. - Business segments • 86: Hasbro Inc. - Key offerings • 87: Hasbro Inc. - Key customers • 88: Hasbro Inc. - Segment focus • 89: Mattel Inc. - Overview • 90: Mattel Inc. - Business segments • 91: Mattel Inc. - Key offerings • 92: Mattel Inc. - Key customers • 93: Mattel Inc. - Segment focus • 94: PD-Verlag GmbH & Co. KG - Overview • 95: PD-Verlag GmbH & Co. KG - Product and service • 96: PD-Verlag GmbH & Co. KG - Key offerings • 97: PD-Verlag GmbH & Co. KG - Key customers • 98: PD-Verlag GmbH & Co. KG - Segment focus • 99: Ravensburger Group - Overview • 100: Ravensburger Group - Product and service • 101: Ravensburger Group - Key offerings • 102: Ravensburger Group - Key customers • 103: Ravensburger Group - Segment focus • 104: The Goliath Games LLC - Overview • 105: The Goliath Games LLC - Product and service • 106: The Goliath Games LLC - Key offerings • 107: The Goliath Games LLC - Key customers • 108: The Goliath Games LLC - Segment focus • 109: Currency conversion rates for US$ • 110: Research Methodology • 111: Validation techniques employed for market sizing • 112: Information sources • 113: List of abbreviations
Asmodee Holding, Atlas Games, Clementoni Spa, CMON Ltd., Franckh-Kosmos Verlags-GmbH & Co. KG, Hasbro Inc., Mattel Inc., PD-Verlag GmbH & Co. KG, Ravensburger Group, The Goliath Games LLC
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