Global Movie Merchandise Market Research Report 2021 - Impact of COVID-19 on the Market

SKU ID :Maia-19637831 | Published Date: 02-Dec-2021 | No. of pages: 116
Movie Merchandise are also called movie derivatives. It refers to products developed according to characters, scenes, props, logos, etc. in the movie, including toys, clothing, accessories, audio and video, books, daily necessities, etc. These products are mainly based on the popularity and influence brought by the movie release.
The Movie Merchandise market revenue was xx Million USD in 2016, grew to xx Million USD in 2021, and will reach xx Million USD in 2026, with a CAGR of xx during 2021-2026.

Considering the influence of COVID-19 on the global Movie Merchandise market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Movie Merchandise Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Movie Merchandise market are:
Lionsgate Films
Toei Company
Alpha Group
Beijing Enlight Media
Paramount Pictures
Twentieth Century Fox (Walt Disney Studios)
Nickelodeon
The Walt Disney Company
NBCUniversal Media, LLC (Comcast)
Toho Company
Sony Pictures
Warner Bros
Huayi Brothers

Most important types of Movie Merchandise products covered in this report are:
Apparel
Home Decor
Toys
Accessories
Others

Most widely used downstream fields of Movie Merchandise market covered in this report are:
Men
Women
Youth

Major Region

s or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.

Years considered for this report:


Historical Years:

2016-2020

Base Year:

2020

Estimated Year:

2021

Forecast Period:

2021-2026
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